Skyllia 3.x — Folia & Paper compatible

The modern
Skyblock plugin.

High-performance, fully asynchronous Skyblock plugin for Paper and Folia. Configure islands, roles, permissions and more — all from simple TOML files.

Folia
Native multi-threaded support
6
Built-in island roles
5
Official addons

What is Skyllia?

Skyllia is the first Skyblock plugin with native Folia support. Every operation — island creation, teleportation, data saving — runs asynchronously. This means zero server freeze even at peak load.

It works equally well on standard Paper 1.20.1+ servers, making it a safe choice for any server setup.

🏝️

Island Management

Create, delete, resize and teleport to islands instantly. Support for Overworld, Nether and End dimensions per island.

👥

Team System

6 hierarchical roles with 50+ granular permissions. Invite players, manage members, transfer ownership.

💾

Flexible Database

SQLite for small servers, MariaDB or PostgreSQL for larger ones. Connection pooling via HikariCP.

🔌

Extensible

5 official addons (Bank, Ore Generator, Challenges, Chat, Chest). Full Java API for your own addons.

Requirements

Component Minimum Recommended
Server Paper 1.20.1 or Folia 1.20 Folia (latest)
Java Java 21 Java 21+
RAM 4 GB 8 GB+
Database SQLite (built-in) PostgreSQL 12+ for large servers

Step-by-step

1

Download Skyllia

Get the latest .jar from Modrinth or GitHub Releases. Make sure to pick the version matching your Minecraft server version.

2

Install optional dependencies

For schematic support (island templates), install WorldEdit or FastAsyncWorldEdit. For economy features, install Vault and an economy plugin. For placeholders, install PlaceholderAPI.

3

Place the .jar in /plugins

Copy Skyllia-x.x.x.jar into your server's plugins/ folder. Do not rename the file.

4

Start the server once

Start (or restart) your server. Skyllia will generate all config files in plugins/Skyllia/config/. Then stop the server.

5

Configure

Edit the files in plugins/Skyllia/config/ to your needs. At minimum, review worlds.toml (world names) and islands.toml (island types). See each configuration section for details.

6

Restart & play!

Restart the server. Players can now use /island create to start their adventure.

💡

To install addons (SkylliaBank, SkylliaOre, etc.), simply drop their .jar files in plugins/ alongside Skyllia and restart.

Optional Plugins

Plugin Purpose Required?
WorldEdit / FAWE Paste island schematics (.schem files) For schematics Optional
Vault Economy support for SkylliaBank For bank
PlaceholderAPI Scoreboard / tab variables Optional
LuckPerms Server-side permission management Optional
EssentialsX Spawn integration Optional
Insights Block/entity limits per island For Insights addon Optional

Skyllia works out of the box with zero configuration. The defaults use SQLite and a single island type. This guide shows what to change for a real server.

Minimum config changes

After the first startup, only a few files really need editing for a basic server:

plugins/Skyllia/config/worlds.toml — rename worlds if needed
# These world names must match actual worlds on your server
[worlds.sky-overworld]
environment = "NORMAL"
portal-nether = "sky-nether"
portal-end    = "sky-end"
generator     = "default"   # void world

[worlds.sky-nether]
environment   = "NETHER"

[worlds.sky-end]
environment   = "THE_END"
plugins/Skyllia/config/islands.toml — define your island types
[default-island]
default-schem-key = "starter"

[island.starter]
id          = "starter"
size        = 50.0    # 50 blocks in each direction from center
max-members = 6
plugins/Skyllia/config/schematics.toml — link schematic files to island types
["starter.sky-overworld"]
schematic         = "./schematics/starter.schem"
height            = 64.0
ignore-air-blocks = true
copy-entities     = true
plugin            = "WorldEdit"

First steps in-game

/island createCreates your island using the default type
/island homeTeleports you to your island
/island invite <player>Invites a player to join your island
Option Default What it does
verbose false Enables detailed console debug logging. Only turn on when troubleshooting.
settings.global.cache.
update-timer-seconds
30 How often the island cache refreshes (seconds). Lower = fresher data, more DB queries.
settings.island.
region-distance
10 Distance between islands, in regions. 1 region = 512×512 blocks, so 10 = 5120 blocks between island centers.
settings.island.
max-islands
500 000 Hard cap on total islands the server can host.
settings.island.
teleport-outside-island
false If enabled, players who fall into the void outside their island are teleported back to their island home automatically.
settings.island.
restrict-player-movement
false Prevents players from walking beyond their island boundary. They are gently pushed back.
settings.island.
enable-obsidian-to-lava-conversion
true Right-clicking obsidian with an empty bucket gives the player a lava bucket and consumes the obsidian. Useful for renewable lava on Skyblock.
settings.island.delete.
prevent-deletion-if-has-members
true Blocks the owner from deleting their island while other members are on it. They must be kicked/expelled first.
settings.island.delete.
chunk-perimeter-island
false false = deletes the entire region (safer, slower). true = only removes chunks inside the island radius (faster but may leave some blocks).
settings.island.invitation.
teleport-when-accepting
true When a player accepts an invite, they are automatically teleported to the island.
settings.island.queue.
allow-bypass
true Players with permission skyllia.island.bypass.queue can skip the island creation queue.
settings.spawn.enable true Enables a global spawn point accessible via /spawn.
settings.spawn.world-name
block-x/y/z, yaw, pitch
world / 0,0,0 The world name and exact coordinates of the spawn point.
⚠️

region-distance cannot be changed after islands have been created — it would cause collisions between existing islands. Set this value before your server goes live.

Island types define the different "starter" templates players can choose from when running /island create. Each type can have a different size, member limit, and starting schematic.

islands.toml — example with two island types
# The type used when the player doesn't specify one
[default-island]
default-schem-key = "starter"

# A small starter island
[island.starter]
id          = "starter"
size        = 50.0
max-members = 6

# A larger VIP island
[island.vip]
id          = "vip"
size        = 120.0
max-members = 20
Field Description
id Unique identifier for this island type. Must match the key in schematics.toml.
size The radius in blocks from the island center that the player "owns". A value of 50 means the island extends 50 blocks in each cardinal direction.
max-members Maximum number of players (including owner) who can be members of this island.
💡

After adding a new island type, link its schematic in schematics.toml for each world dimension (Overworld, Nether, End). Players create it with /island create <id>.

Admin commands for island sizes

Admins can override the size or member count for a specific player's island at runtime:

/isadmin setsize <player> <size>Change the island radius for a specific player
/isadmin setmaxmembers <player> <count>Change the max member count for a specific player's island

Skyllia manages its own set of worlds separate from the main server worlds. Each world can be linked to Nether and End portals so players move seamlessly between dimensions.

worlds.toml — example configuration
[worlds.sky-overworld]
environment   = "NORMAL"     # NORMAL | NETHER | THE_END
portal-nether = "sky-nether" # which world nether portals lead to
portal-end    = "sky-end"    # which world end portals lead to
generator     = "default"   # "default" = void, or a plugin generator name
biome-id      = "minecraft:plains"

[worlds.sky-nether]
environment   = "NETHER"
portal-nether = "sky-overworld"
biome-id      = "minecraft:basalt_deltas"
Option Values Description
environment NORMAL / NETHER / THE_END Minecraft dimension type. Must match the actual world type.
portal-nether World name string Target world when a player enters a Nether portal from this world.
portal-end World name string Target world when a player enters an End portal from this world.
generator "default" or plugin name "default" generates a void world. You can specify a custom generator plugin name.
biome-id Minecraft biome ID Default biome for the world (e.g. minecraft:plains). Players can override per-island.
sea-height Number Only for the "ocean" generator. Sets the water level height.
sea-block Block name Only for the "ocean" generator. Block used for ocean floor.

Skyllia supports three database backends. By default, SQLite is used — perfect for small to medium servers with no external database setup required.

📁

SQLite

File-based, zero setup. Best for small servers or testing.

🐬

MariaDB

Great for medium servers. Compatible with MySQL.

🐘

PostgreSQL

Recommended for large servers with many concurrent players.

database.toml
[postgres]
enabled   = true
hostname  = "127.0.0.1"
port      = 5432
database  = "skyblock"
username  = "your_user"
password  = "your_password"
useSSL    = false
minPool   = 2
maxPool   = 10

    
[mariadb]
enabled   = true
hostname  = "127.0.0.1"
port      = 3306
database  = "skyblock"
username  = "your_user"
password  = "your_password"
useSSL    = false
minPool   = 2
maxPool   = 10

[sqlite]
enabled   = false   # disable SQLite when using MariaDB
file      = "plugins/Skyllia/skyllia.db"   # Path to the SQLite file used.

Option Description
minPool Minimum number of persistent connections. For small servers keep at 1–2.
maxPool Maximum simultaneous database connections. Scale with player count (10–20 for medium servers).
maxLifeTime Max connection lifetime in milliseconds (default 1 800 000 = 30 min). Prevents stale connections.
keepAliveTime Frequency (ms) to send a keepalive ping to the database. Set to 0 to disable.
timeOut Max wait (ms) to get a connection from the pool before failing.

Controls what happens to a player's inventory, ender chest, and experience in various island lifecycle situations.

Situation Option Default Effect when true
Leave island
(/island leave)
clear-inventory true Player's inventory is wiped on leaving
clear-enderchest true Ender chest contents are cleared
clear-experience true All XP is reset to zero
Kicked
(/island kick)
clear-inventory false Inventory kept when kicked
clear-enderchest false Ender chest kept when kicked
clear-experience false XP kept when kicked
Island deleted
(/island delete)
clear-inventory true Inventory wiped on island deletion
clear-enderchest true Ender chest cleared
clear-experience true XP reset

Teleport on Join

Option Default Description
player.join.teleport.own-island true Players are teleported to their island home when they join the server.
player.join.teleport.spawn-not-island false If a player doesn't have an island, teleport them to the global spawn on join.

Schematics define what structure is pasted when a new island is created. Each island type + world combination gets its own schematic entry.

schematics.toml — mapping island type to schematic files
# Format: ["islandTypeId.worldName"]
["starter.sky-overworld"]
schematic         = "./schematics/starter_overworld.schem"
height            = 64.0
ignore-air-blocks = true
copy-entities     = true
plugin            = "WorldEdit"

["starter.sky-nether"]
schematic         = "./schematics/starter_nether.schem"
height            = 64.0
ignore-air-blocks = true
copy-entities     = false
plugin            = "WorldEdit"
Option Description
schematic Path to the .schem file. Relative paths start from the server root. Place files in plugins/Skyllia/schematics/.
height Y level where the schematic will be placed. For Overworld typically 64, for Nether and End typically 64 or 128.
ignore-air-blocks If true, air blocks in the schematic are skipped. This prevents the schematic from overwriting existing terrain around the paste point.
copy-entities If true, animals and entities saved inside the schematic will also be spawned.
plugin WorldEdit — use WorldEdit or FastAsyncWorldEdit to paste. Internal — use Skyllia's built-in paster (no WorldEdit needed).
💡

Every island type must have a schematic entry for every world configured in worlds.toml. If a player's island is in a world with no schematic, creation will fail with an error.

OWNER CO_OWNER MODERATOR MEMBER VISITOR BAN
Role Level Description
OWNER 4 Full control over the island. Can delete, transfer ownership, manage all roles. Only one per island.
CO_OWNER 3 Trusted second-in-command. Can promote/demote below their level. Ownership can be transferred to a co-owner.
MODERATOR 2 Can kick members, manage lower roles, and help run the island.
MEMBER 1 Standard island resident. Permissions are configured in permissions-v2.toml.
VISITOR 0 Any player who visits the island but isn't a member. Defaults to restricted access.
BAN -1 Banned players cannot enter the island territory.

Role hierarchy rules

A player can only manage roles strictly below their own. This means:

An Owner can promote/demote anyone. A Co-Owner can manage Moderators and Members but not other Co-Owners. A Moderator can manage Members but not Co-Owners, etc.

Managing roles in-game

/island promote <player>Promote a member one rank up
/island demote <player>Demote a member one rank down
/island transfer <player>Transfer ownership (target must be Co-Owner)
/island kick <player>Remove a member from the island
/island ban <player>Ban a player from entering the island
/island unban <player>Remove a player's ban

Permissions control what actions each role can perform on an island. These are the defaults for all islands — players with the right role can further toggle these in-game via /island permission.

💡

All permissions default to false in permissions-v2.toml. Set them to true to enable the action for a role by default across all new islands.

Available permissions

Permission key What it controls
skyllia:block.break Breaking blocks on the island
skyllia:block.place Placing blocks on the island
skyllia:block.interact Interacting with blocks (doors, levers, chests, etc.)
skyllia:block.physical Triggering pressure plates and tripwires
skyllia:block.use.bucket Using buckets to pick up or place liquids
skyllia:entity.damage Dealing damage to entities
skyllia:entity.interact Interacting with entities (ride horse, trade with villager, etc.)
skyllia:entity.breed Breeding animals
skyllia:item.drop Dropping items on the ground
skyllia:item.pickup Picking up items from the ground
skyllia:inventory.open Opening containers (chests, furnaces, etc.)
skyllia:inventory.modify Moving items inside open containers
skyllia:player.teleport Teleporting to the island
skyllia:decor.hanging.place Placing item frames, paintings
skyllia:decor.hanging.break Breaking item frames, paintings
skyllia:command.island.invite Sending island invites
skyllia:command.island.kick Kicking members from the island
skyllia:command.island.ban Banning players from the island
skyllia:command.island.unban Unbanning players
skyllia:command.island.promote Promoting members
skyllia:command.island.demote Demoting members
skyllia:command.island.set_warp Creating island warps
skyllia:command.island.delwarp Deleting island warps
skyllia:command.island.warp Using island warps
skyllia:command.island.set_home Setting island home point
skyllia:command.island.set_biome Changing island biome
skyllia:command.island.gamerule Changing island gamerules
skyllia:command.island.access Opening/closing island to visitors
skyllia:command.island.expel Expelling visitors currently on the island
skyllia:command.island.permission Editing island permissions
skyllia:command.island.manage_trust Managing trusted players
skyllia:command.island.visit.bypass Visiting closed islands
Example — enabling block breaking for Members by default
[defaults.MEMBER]
"skyllia:block.break" = true
"skyllia:block.place" = true
"skyllia:block.interact" = true
"skyllia:item.pickup" = true
"skyllia:item.drop"   = true

In-game permission management

/island permission listList all registered permissions
/island permission <role> <perm> <true|false>Set a specific permission for a role on your island
/island permission toggle <role> <perm>Toggle a permission on/off for a role

Flags are island-wide environmental toggles — they don't depend on who is doing the action. They control things like whether fire can spread or whether explosions damage blocks.

The values in flags.toml are the server-wide defaults. Island owners can toggle flags for their own island via /island flag.

Flag key Default Controls
skyllia:island.allow.fire false Fire ignition on the island (from flint & steel, lava, lightning)
skyllia:island.allow.explosions false Whether explosions can damage blocks and entities
skyllia:island.allow.fluids true Water and lava flow between blocks
skyllia:island.allow.pistons true Piston extend and retract
skyllia:island.allow.mob-grief false Generic mob griefing fallback (affects mobs not covered by specific flags)
skyllia:island.allow.creeper-grief false Creeper explosions destroying blocks
skyllia:island.allow.enderman-grief false Endermen picking up and placing blocks
skyllia:island.allow.ghast-grief false Ghast fireball explosions
skyllia:island.allow.tnt-grief false TNT and explosive minecarts destroying blocks
skyllia:island.allow.wither-grief false Wither boss destroying blocks via explosions
skyllia:island.allow.wither-skull-grief false Wither skull projectile explosions

In-game flag management

/island flag listList all available flags and their current state
/island flag <flag> <true|false>Set a flag value for your island
/island flag toggle <flag>Toggle a flag on/off

Island Lifecycle

/island create [type]Create a new island. Optionally specify an island type. Uses the default type if omitted.
/island homeTeleport to your island home point.
/island sethomeSet your island home to your current location.
/island delete confirmPermanently delete your island. The "confirm" keyword is required as a safety measure.
/island leave confirmLeave an island you're a member of (you lose your data).
/island infoView information about your island (size, members, etc.).

Visiting

/island visit <player>Visit another player's island (if it is open).
/island accessToggle your island open/closed to visitors.
/island expel <player>Teleport a visitor off your island immediately.
/island warp <player>Use a warp point set on another player's island.
/island setwarp <name>Create a named warp point at your location.
/island delwarp <name>Delete a warp point.

Members

/island invite <player>Invite a player to your island.
/island invite accept <owner>Accept an island invitation.
/island invite decline <owner>Decline an island invitation.
/island kick <player>Remove a member from your island.
/island ban <player>Ban a player from entering your island.
/island unban <player>Remove a player's ban.
/island banlistView the list of banned players.
/island promote <player>Promote a member one rank up.
/island demote <player>Demote a member one rank down.
/island transfer <player> confirmTransfer island ownership to a Co-Owner.
/island trust <player>Grant a player temporary trust (access without joining).
/island untrust <player>Remove a player's trusted status.

Island Settings

/island biome <biome>Change the visual biome of your island (affects particles, sounds, etc.).
/island gamerule <rule> <value>Set a Minecraft gamerule on your island (e.g. keepInventory true).
/island permission <role> <perm> <true|false>Adjust permissions for a specific role on your island.
/island flag <flag> <value>Toggle an island environmental flag.
⚠️

Admin commands bypass all island protections and permissions. Only grant skyllia.admin to trusted staff members.

/isadmin reloadReload all Skyllia configuration files without restarting the server.
/isadmin info <player>View detailed information about a player's island.
/isadmin currentDisplay information about the island at your current location.
/isadmin setsize <player> <size>Override the island radius for a specific player's island.
/isadmin setmaxmembers <player> <count>Override the max member count for a specific player's island.
/isadmin forcedelete <player>Force-delete a player's island as an administrator.
/isadmin forcetransfer <from> <to>Transfer an island's ownership from one player to another.
/isadmin schematic listList all available schematic configurations.
💰
SkylliaBank
Island-shared bank account • Vault integration • PlaceholderAPI

SkylliaBank adds a shared bank account to each island. All members of an island share the same bank balance, separate from their personal wallet. Requires Vault and a compatible economy plugin (e.g. EssentialsX Economy, CMI).

Features

🏦

Shared Balance

All island members access the same bank balance. Perfect for island team projects and shared purchases.

📊

PlaceholderAPI

Exposes island bank balance as placeholders for use in scoreboards, tab lists, and chat.

Commands

/is bankOpen the island bank menu.
/is bank deposit <amount>Deposit money from your personal wallet into the island bank.
/is bank withdraw <amount>Withdraw money from the island bank to your personal wallet.
/is bank balanceCheck the island bank balance.
/is bankadmin set <player> <amount>Set a specific island's bank balance (admin).

Supported databases

SkylliaBank supports the same databases as Skyllia: SQLite, MariaDB, and PostgreSQL. It uses the same connection pool.

⛏️
SkylliaOre
Weighted ore generation • Oraxen/Nexo support • Per-world configuration

SkylliaOre intercepts cobblestone generator events and replaces the generated block with a weighted random selection from your configured ore table. Players can have different generators based on their island tier.

Generator configuration

config.yml — defining generators
generator_default: "basic"  # generator assigned by default

generators:
  - name: "basic"
    replace_block:         # which blocks can be replaced
      - cobblestone
      - stone
    world:
      - sky-overworld
    block_chance:
      - block: cobblestone
        chance: 80.0
      - block: iron_ore
        chance: 15.0
      - block: diamond_ore
        chance: 5.0

  - name: "vip"   # better generator for VIP players
    replace_block:
      - cobblestone
    world:
      - sky-overworld
    block_chance:
      - block: cobblestone
        chance: 50.0
      - block: gold_ore
        chance: 25.0
      - block: diamond_ore
        chance: 15.0
      - block: emerald_ore
        chance: 10.0
💡

Chances are relative weights — they don't need to sum to 100. A block with chance 80 is 8× more likely than one with chance 10. You can also use Oraxen or Nexo custom blocks by prefixing with oraxen: or nexo:.

Commands

/isadmin ore set <player> <generator>Assign a specific generator to a player's island (admin).
/isadmin ore reloadReload the ore generator configuration (admin).
🎯
SkylliaChallenge
YAML-defined challenges • Cooldowns • Rewards • GUI browser

SkylliaChallenge lets you define custom challenges that players can complete for rewards. Each challenge is defined in its own YAML file in the challenges/ folder.

Challenge file format

challenges/my_challenge.yml
id: "skyllia:farmer_1"
name: "<yellow>Farmer I"
lore:
  - "Harvest 64 Wheat on your island."

requirements:         # conditions player must meet
  - "ITEM:WHEAT 64"    # player must have 64 wheat

rewards:             # what the player receives on completion
  - "ITEM:DIAMOND 3"   # 3 diamonds
  - "CMD:broadcast %player% completed Farmer I!"

maxTimes: -1        # -1 = unlimited completions
cooldown: "24h"      # must wait 24h before doing it again
broadcast: true     # announce completion server-wide
showInGui: true

gui:
  row: 2
  column: 5
  page: 1
item: "HAY_BLOCK"

Requirement types

Type Example Description
ITEM ITEM:WHEAT 64 Player must have a certain amount of an item in their inventory
BLOCK_BREAK BLOCK_BREAK:STONE 100 Player must break X blocks of a type
CRAFT CRAFT:BREAD 10 Player must craft X of an item
KILL KILL:ZOMBIE 50 Player must kill X entities
FISH FISH:COD 20 Player must catch X of a fish type
ENCHANT ENCHANT:SHARPNESS 5 Player must enchant items with a certain enchantment
CONSUME CONSUME:BREAD 30 Player must eat X of an item

Cooldown formats

Supported: 24h, 1d / 1day, 1w / 1week, 1m / 1month, 1y / 1year

Commands

/is challengeOpen the challenge browser GUI.
/is challenge complete <id>Attempt to complete a specific challenge.
/isadmin challenge reloadReload challenge definitions.
/isadmin challenge reset <player> <id>Reset a player's progress on a challenge.
💬
SkylliaChat
Island-only chat channel • Toggle between global and island chat

SkylliaChat adds an island chat channel visible only to members of the same island. Players can toggle between global chat and island chat at will.

Usage

/is chatToggle between global and island chat mode. When in island chat, all messages are visible only to island members.
📦
SkylliaChest
Shared island storage • Accessible from anywhere

SkylliaChest provides a virtual shared chest that all island members can access from any location. It functions like a shared ender chest for the entire island team.

Commands

/is chestOpen the shared island chest. Any member can deposit or withdraw items.
📊
InsightsSkyllia
Requires: Insights 6.x • Prevents lag-causing block spam

InsightsSkyllia bridges the Insights plugin with Skyllia. It allows you to set limits on how many of a specific block or entity each island can place. This prevents players from placing thousands of hoppers, spawners, or redstone components that could lag the server.

💡

This addon requires Insights 6.x to be installed on your server. Download it from its own Modrinth/Spigot page.

Configure limits directly in the Insights plugin configuration — InsightsSkyllia automatically scopes those limits to individual islands rather than the entire server.

Maven / Gradle dependency

build.gradle.kts
repositories {
    maven("https://repo.euphyllia.moe/repository/maven-public/")
}

dependencies {
    compileOnly("fr.euphyllia.skyllia:api:3.x")
}

Core API classes

Class Description
SkylliaAPI Main entry point. Get island by player or island ID.
Island Represents an island. Provides access to size, members, warps, permissions, flags.
Players Represents a player's island membership. Provides role, UUID.
IslandFlags Read and write island flags programmatically.
PermissionRegistry Register custom permissions that appear in /island permission.
Example — getting a player's island
import fr.euphyllia.skyllia.api.SkylliaAPI;
import fr.euphyllia.skyllia.api.skyblock.Island;
import org.bukkit.entity.Player;

// Get the island for a specific player
Island island = SkylliaAPI.getIslandByPlayerId(player.getUniqueId());

if (island != null) {
    double size = island.getIslandSize();
    player.sendMessage("Island size: " + size);
}

Events

Event Fired when
SkyblockCreateEvent An island is successfully created
SkyblockDeleteEvent An island is deleted
SkyblockLoadEvent An island is loaded from the database into cache
SkyblockChangeOwnerEvent Island ownership is transferred
SkyblockChangeSizeEvent Island size is modified
SkyblockChangeAccessEvent Island is opened or closed to visitors
SkyblockChangePermissionEvent A permission is changed on an island
SkyblockCreateWarpEvent A warp is created on an island
SkyblockDeleteWarpEvent A warp is deleted
PrepareSkyblockCreateEvent Before island creation (cancellable)
PlayerTeleportIslandEvent A player teleports to an island
PlayerChangeWorldSkyblockEvent A player moves between Skyllia worlds

Requires PlaceholderAPI installed on your server.

Placeholder Returns
%skyllia_island_id% The player's island UUID
%skyllia_island_size% The radius of the player's island in blocks
%skyllia_island_max_members% Maximum member count for the island
%skyllia_island_member_count% Current number of members
%skyllia_island_role% The player's role on their island (OWNER, MEMBER, etc.)
%skyllia_island_owner% Name of the island owner
%skyllia_island_is_open% true/false — whether the island accepts visitors
%skylliabank_balance% (SkylliaBank) Island bank balance
%skylliaore_generator% (SkylliaOre) Active generator name for the island
Plugin Hook What it enables
WorldEdit WorldEditUtils Pastes island schematics using WorldEdit's schematic API
FastAsyncWorldEdit FastAsyncWorldEditUtils Same as WorldEdit but uses FAWE for faster async paste
EssentialsX EssentialsSpawnHook Integrates with EssentialsX's spawn system
Canvas (Folia) CanvasHook Optimized teleport implementation for Folia Canvas servers
Luminol (Folia) LuminolHook Optimized teleport implementation for Luminol servers
Vault Via SkylliaBank Economy integration for island bank accounts
PlaceholderAPI SkylliaExpansion Exposes island data as placeholders
Insights Via InsightsSkyllia Block/entity limits scoped to individual islands
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Skyllia automatically detects which compatible plugins are installed and activates the relevant hooks. No manual hook configuration is required.